prototype set iHabitat.FilterOrbiting( set habitats ); |
Parameters:
habitats
: The set of habitats to filter.
Return value:
Returns a set of those habitats from the given set which are orbiting their
parent bodies.
Notes:
Non-orbiting habitats are no longer used in the game, so this command is
effectively redundant.
See also:
iMapEntity.SystemHabitats,
iHabitat.Type,
iHabitat.IeHabitatType.